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Question by s1nc1tycyph3r · Oct 14, 2017 at 03:43 PM · vrmirrorstereoscopicmirrorreflection

How Do I Access The Gvr Left Eye And Right Eye Positions int the latest Gvr for Unity Plugin?

I am creating a mirror in unity that reflects the camera view using a shader texture and mirror camera, however i am attempting to do this for Gvr Stereoscopically and am unable to find out how to access the Left Eye, and Right Eye positions for the Google vr plugin, i haven't been able to find a clear concise answer to this problem and need to be able to access left and right eye positions so i can use layers to render the proper reflection texture back for each eye. in the old Gvr Plugin i would have been able to use the GvrViewerMain Main Camera and its left and right children to access this data however the new Gvr no longer uses GvrViewerMain or its prefabs and now uses GvrEditorEmulator! Please Help If anyone knows the answer! ty

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Answer by bensenior · Oct 23, 2017 at 10:22 AM

I have a similar issue here. I'd like to be able to post-process the brightness/contrast of a scene in each eye individually, but how to get to the individual cameras?!?!?

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