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Question by mwong447 · Aug 10, 2017 at 06:50 AM · shadergraphicsmirrorreflection

How to handle side mirror reflections for a car?

Hello - I'm trying to create a side mirror reflection for a car. I've tried using the shader and C# script found here: http://wiki.unity3d.com/index.php/MirrorReflection4

In the article however, it says that the reflection happens in the "up" or "y" axis of the object - I want to modify the script so that it is reflecting in the "x" axis, e.g. behind vs. from the top. Is there anyway to do this? I'm unable to rotate the side mirror, since it belongs to the "body" of my car.

I apologize if I'm missing something, I'm relatively new to game development.

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avatar image komodor · Aug 05, 2017 at 12:11 PM 0
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$$anonymous$$aybe you don't need to have the mirror as part of the car mesh. I would make quad or another flat mesh with this shader separated of the car mesh and then you are free to do anything you want with it.

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Answer by NorthStar79 · Aug 10, 2017 at 07:48 AM

i suggest using RenderTextures instead of creating reflective mirror shaders.

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Answer by TauseefCVS · Aug 10, 2017 at 08:05 AM

you can use Reflection probe in your Mirror game object.

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