Convex platform collision in Unity
Hello,
I'm starting a sort of platform game where some platforms are rectangular and others are Convex.
For example: the character can run on an horizontal floor, sometimes on a rotated floor (like a ramp) but other times on a convex platform. Like a 1/4 of a circle or a semi circle. Like Sonic-The-Hedgehog loops.
I'm not being able to find a solution in internet, because thereis a well known problem with non kinematic Mesh Colliders, and one of them has to be "convex mesh collider". As you see, it's a different problem.
I thing it's a very basic 3d-design problem. If that case, I'd thank an starting point.
The game is 2D, don't know if Unity has a tool where I could use a convex floor. With rectangles is straight forward.
Thanks
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