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Mesh Collider not working with SteamVR Camera Rig
I created a circular wall in Blender (about 5,000 Tris and hollow) imported it into Unity added it to my Hierarchy and gave it a default Mesh Collider. I also added terrain under the wall. I then got the regular SteamVR Camera Rig prefab and added it so it's hovering a little bit above the top of the wall. I then gave it a default Box Collider and a default rigid body component. The problem is that the Camera Rig goes through the Mesh Collider, however it works fine with the terrain collider. The Camera Rig works with any other collider except the Mesh Collider. Is their anyway to fix this.
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