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Particle Effect (Shuriken) mesh emitter how to?
Here's what I want to do:
Place a GameObject in a scene with a mesh.
Add a shuriken particle system and have it use the exact mesh in the scene (including scale, position, etc) as the emitter.
More specifically, I am trying to use shuriken to create a sparkle effect on the surface of an object. I've done similar things on other platforms.
When I try to do this in Unity I don't see a way to associate my mesh in the world with the emitter. When I set the emitter shape mesh from the project window it just uses the default values from there.
Would greatly appreciate a step by step guide to how to do this and/or an example of someone using a mesh shape emitter with Shuriken. Thanks in advance!
Answer by zombience · Jun 27, 2012 at 11:55 PM
This might not be directly relevant to meshes and Shuriken, but I've just stumbled across this great tutorial on scripting the shuriken system. Since I've run across a lot of questions on this because of the questions that I've had, I'm linking it here.
Hope you find it useful.
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