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Question by Levantez · Oct 09, 2011 at 04:09 PM · animationmeshimportfbx

FBX import mesh weird deformation

Using XSI, I exported animated mesh in FBX format.

When I imported it to Unity, The animation work properly, but there are weird deformation with the mesh.

I tried importing FBX file back into XSI, and there was nothing wrong with it.

Can someone help me with this?

I built a rather complex and ineffective rig, Could this be a possible cause?

http://www.cg-site.net/products/145255

![alt text][1] [1]: http://www.cg-site.net/products/145255

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avatar image syclamoth · Oct 09, 2011 at 04:20 PM 0
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How many bones do you have on each vertex? Unity can only handle up to four (and only with the quality settings turned up). $$anonymous$$ake sure you limit it to that!

avatar image Levantez · Oct 11, 2011 at 12:49 PM 0
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I've limited the number of bones per vertex to 4. It still got issue. How do I tune quality setting?

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Answer by Levantez · Oct 11, 2011 at 01:27 PM

Got it solved now, Basically I'll have to go to Edit -> Project Setting -> Quality and increase blend weight to 4 bones.

2 Bones were set as standard.

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