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Question by Valerien · Dec 27, 2012 at 02:03 PM · transformmeshprefabrendererskinned

Prefab can't be transformed in editor after import from a package.

Hi everyone,

When importing a prefab with all dependencies from a package I made in a new project, it stays at the origin in the editor while its transform updates. It is simply an fbx mesh with skinned mesh renderer and animator components.

In the scene editor, Unity shows the character mesh stuck at the origin with its bouding box (see image below). Even if I disable animation import, the result is the same. It seems to be related to the skinned mesh renderer, but I couldn't find much more information in the forum, here and inside the unity manual.

When removing this component, unity gives errors. Parenting the prefab to a gameObject won't work either.

May anyone know how to unlock this ? Kind regards, Nathan

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avatar image Valerien · Dec 27, 2012 at 02:06 PM 0
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Note that recreating a prefab from scratch in the new project using the created assets solves this but as we're working with many characters and going for several projects, this ends up being time consu$$anonymous$$g.

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Answer by Valerien · Feb 06, 2013 at 08:36 PM

The reason is simply that you need to reset the ROOT node on the rig tab of the import settings every time you re-import.

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