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Question by jakepe55 · Mar 08, 2014 at 02:19 PM · errormeshbuild-errortesting

MeshCombineUtility

These errors have suddenly popped up, they are stopping me from testing and building my game, can anyone help?

Internal compiler error. See the console log for more information. output was:Assets/Standard Assets/Scripts/General Scripts/ActivateTrigger.cs(43,50): warning CS0618: UnityEngine.GameObject.active' is obsolete: GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.' Assets/Standard Assets/Scripts/General Scripts/ActivateTrigger.cs(53,50): warning CS0618: UnityEngine.GameObject.active' is obsolete: GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.' Assets/Standard Assets/Scripts/Utility Scripts/MeshCombineUtility.cs(27,74): warning CS0618: UnityEngine.Mesh.GetTriangleStrip(int)' is obsolete: Use GetTriangles instead. Internally this function converts a list of triangles to a strip, so it might be slow, it might be a mess.' Assets/Standard Assets/Scripts/Utility Scripts/MeshCombineUtility.cs(130,73): warning CS0618: UnityEngine.Mesh.GetTriangleStrip(int)' is obsolete: Use GetTriangles instead. Internally this function converts a list of triangles to a strip, so it might be slow, it might be a mess.' Assets/Standard Assets/Scripts/Utility Scripts/MeshCombineUtility.cs(177,30): warning CS0618: UnityEngine.Mesh.SetTriangleStrip(int[], int)' is obsolete: Use SetTriangles instead. Internally this function will convert the triangle strip to a list of triangles anyway.'

Unhandled Exception: System.UnauthorizedAccessException: Access to the path "F:\UNITY\The Project\Temp\Assembly-CSharp-firstpass.dll.mdb" is denied.

at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in :0

at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean isAsync, Boolean anonymous) [0x00000] in :0

at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access) [0x00000] in :0

at Mono.CompilerServices.SymbolWriter.MonoSymbolWriter.WriteSymbolFile (Guid guid) [0x00000] in :0

at Mono.CSharp.SymbolWriter+SymbolWriterImpl.WriteSymbolFile () [0x00000] in :0

at Mono.CSharp.SymbolWriter.WriteSymbolFile () [0x00000] in :0

at Mono.CSharp.CodeGen.Save (System.String name, Boolean saveDebugInfo, Mono.CSharp.Report Report) [0x00000] in :0

at Mono.CSharp.Driver.Compile () [0x00000] in :0

at Mono.CSharp.Driver.Main (System.String[] args) [0x00000] in :0

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Answer by MrPhil · Jul 10, 2014 at 02:50 AM

What you've pasted is a list of warnings an errors. Your problem is the Unhandled Exception. This "Access to the path" error usually means the file is read-only, but the compiler is trying to replace it with a new version. Is your source control locking the file?

It is safe to ignore the "is obsolete" warnings, that won't keep the game from playing correctly.

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avatar image jakepe55 · Jul 10, 2014 at 08:50 AM 0
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$$anonymous$$cafee* (ipad kept auto correcting it) lol

avatar image jakepe55 · Jul 10, 2014 at 08:50 AM 1
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No I haven't. I turned off "real time scan" on ma cafe pc protection and it works fine after that. I think macabre was just being alittle too protective.

Thanks for your help anyway!

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