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Question by Syllith · May 25, 2011 at 09:35 PM · meshlightshadowsrenderer

Shadows not showing up

Okay, so I have unity pro 3.3, and I am trying to get shadows to show up on one of my buildings. I'm using the last building you go into in the unity demo, and the guy says to play the full version online. When I click on the building, and I go to mesh renderer, it has recieve and cast shadows checked, but it doesnt actually cast any shadows. I have the editor quality all the way up, and there are shadows on everything else (trees, crates, tables, etc), but not the building. I have tried googling it, but couldnt find any answers. Unitys website said it should work with mesh renderers (which I am thinking is the problem). Thanks for any answers.

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Answer by hastenshawn · May 26, 2011 at 01:32 AM

try this go to the prefab where in your project panel find the building your having trouble with and see if generate lightmap uvs is checked if it isnt it wont cast a shadow so check it if it isnt already

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Answer by hippysniper · May 08, 2014 at 12:43 PM

not sure if you require the answer anymore but, it seems as tho the mesh in the prefab on this project has become corrupt. If you open the mesh that this object is in and replace the one in the prefab the building now casts live shadows, i myself could not find any other solution or reason as to why this was happaning.

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