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Question by tophatikiss · Jan 02, 2014 at 03:17 AM · objectboolcheckinstantiated

How do I check a variable of an instantiated object from another instantiated object?

In my case, I am making AI bots that mine rocks. As there will be multiple bots out mining at the same time, I need to add a script in the bots to check if there is already another bot mining that rock. At the moment I have been able to set a bool in the rock's script to true, when a bot is mining it. I need help with a way to check this bool from the bot when it is choosing the next rock to mine.

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Answer by sparkzbarca · Jan 02, 2014 at 03:48 AM

so the easiest way is to raycast to the rock or fidn someway to get the rocks gameobject.

then just lets say we have a simple script called MineInfo

 MineInfo.cs
 
 int MineralCount;
 public bool IsBeingMined;
 
 
 then we have another attached to the miner
 
 Miner.cs
 
 //you'll need to get the rock somehow 
 //if you need help doing that part ask
 GameObject Rock;
 
 Void CheckAllowedToMine()
 {
 
 if(Rock.getcomponent<MineInfo>().IsBeingMined)
 {
 //its already being mined
 //do nothing, find another rock etc
 }
 else
 {
 //mine it
 }
 }
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