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Question by joeybubble1 · Apr 02, 2012 at 10:05 AM · photonexitenterjet

Entering and exiting vehicles in Photon Cloud

Hi, basically i want to be able to enter/ exit my jet i made in photon cloud, currently you can but only on player can be in the vehicle.

Here is the current code:

 using UnityEngine;
 using System.Collections;
 
 public class Jet_Entre : MonoBehaviour {
     
     public GameObject Player;
     public Jet_Network Jetwork;
     public Jet jet;
     public Jet_Cam Cam;
     public bool CanEnter = false;
     
     
     void Start(){
     
     }
     
     void OnTriggerEnter(Collider other){
         if(other.gameObject.tag == "Player"){
             Player = other.gameObject;
             CanEnter = true;
             
         }    
     }
     
     
         
         
         
     
     
     // Use this for initialization
 
     
     void OnTriggerExit(Collider other){
         Player = null;    
         CanEnter = false;
     }
     
     // Update is called once per frame
     void Update () {
         
             
             if(Input.GetKeyDown(KeyCode.F)&& CanEnter == true){
                 Jetwork.enabled = true;
                 Player.SetActiveRecursively(false);
                 Player.transform.parent = gameObject.transform;
         //        jet.enabled = true;
                 Cam.enabled = true;
             
 
                 
             }
             if(Input.GetKeyDown(KeyCode.R)){
                 Player.transform.localPosition = new Vector3(0,3,0);
                 jet.enabled = false;
                 Cam.enabled = false;
                 Jetwork.enabled = false;
                 Player.SetActiveRecursively(true);
                 Player.transform.parent = null;
                 Player.transform.rotation = new Quaternion(0,90,0,0);
                 
                 
             }
     }
 }

Can someone help me make it so more than one person can be in the jets. Thanks :)

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avatar image J_Troher · Sep 07, 2014 at 06:38 AM 0
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its a shame this is a 2 year old thread :/ I'm having so many issues with my vehicles its not fair lol. Just not sure how I should structure my vehicle code... Can't seem to find anyone to help me either.!

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Answer by garner · Apr 02, 2012 at 01:35 PM

You need a variable to store player1 and player 2 otherwise the references are reassigned. You can create an array of players too.

 public GameObject Player1;
 public GameObject Player2;
 public bool Player1CanEnter = false;
 public bool Player2CanEnter = false;

 if(other.gameObject.tag == "Player1"){
          Player1 = other.gameObject;
          Player1CanEnter = true;
 }
 else if (othere.gameObject.tag == "Player2"){
          Player2 = other.gameObject;
          Player2CanEnter = true;
 }
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avatar image joeybubble1 · Apr 02, 2012 at 01:42 PM 0
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cool, i think ill go with the array as there will be up to 12 players in the server.

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