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Question by MaisamBinKhaqan · Nov 22, 2021 at 06:57 AM · strange ioc

I am trying to open doors by clicking the left mouse button.

There are 4 doors in my scene. Right now I have managed to write codes for 2 of the doors. Now the problem when click on one door (or anywhere on the screen), the other door also opens simultaneaously. What I want is that I want one door to open and when I click on the next door the previous door should close automatically. I am attaching the scripts for the 2 doors that I have written. PS: I am not much of a coder. So any help would be appreciated. Thanks!

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class AnimateDoorA : MonoBehaviour { public Animator anim; public Animator anim1; public AudioSource sound; // Start is called before the first frame update void Start() { anim = GetComponent(); anim1 = GetComponent(); }

 // Update is called once per frame
 void Update()
 {
  if(Input.GetMouseButton(0))
     {
         anim.Play("DoorAnimationA");
         anim1.Play("A Appearing");
         sound.Play();
     }
 }

}

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class AnimateDoorB : MonoBehaviour { public Animator animB; public Animator animB1; public AudioSource soundB; // Start is called before the first frame update void Start() { animB = GetComponent(); animB1 = GetComponent(); }

 // Update is called once per frame
 void Update()
 {
     if(Input.GetMouseButton(0))
     {
         animB.Play("B Appearing");
         animB1.Play("B AppearingNot Door");
         soundB.Play();
     }
 }

}

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