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denisgarifullin159 · Sep 12, 2019 at 11:38 PM ·
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Animator behavior have transiton to itself
I made some changes to the animator component and discovered strange animation behavior. In one of the branches, the character was lame, although the animation was checked in another tree. After a couple of hours, I discovered a transition point that is assigned to itself. Is this a mistake of unity or can a transition really be appropriated to itself? I apologize for my poor knowledge of the English language.
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