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Question by finlay_morrison · Dec 21, 2018 at 08:55 PM · inputfloatreturncrossplatform0

Input.GetAxis returns a value, whilst CrosPlatformInputManager.GetAxis dosn't.

Title says it all, i will link a vid of me demonstrating it.

https://youtu.be/5NjAIYFnnT8

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Answer by jimmycrazyskills · Dec 21, 2018 at 09:11 PM

Hi mate not 100% sure, but I think CrossPlatformInputManager.GetAxis only gives a value when you're debugging on an actual android device. Try logging out when running on an actual device (write to a text document somewhere on the device to check the log happens).
Hope this helped mate =)

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avatar image finlay_morrison · Dec 21, 2018 at 09:12 PM 0
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But isn't the whole point of CrossPlatformInput$$anonymous$$anager to make the input cross platform?

avatar image jimmycrazyskills finlay_morrison · Dec 22, 2018 at 02:31 PM 0
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True I'm probably wrong, I just thought I remembered facing the same issue when developing an fps shooter which used a joystick for android. And that I only got meaningful values when I debugged on my android device.

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