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Question by AlexReverse · Aug 30, 2018 at 05:58 PM · animationspeedstop0

How to set the speed to 0

I want to make an attack animation, but when i play the animation while running the player is still moving. I tried to change rigidbody's velocity and more but nothing seemed to help. So how could i stop the player when the attack animation is playing?

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avatar image tormentoarmagedoom · Aug 31, 2018 at 12:04 PM 0
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Good day

Dont think you need to explain something else if want help....? How is the plyee moving? With transform.Translate?? Or with rigidbody.addforce ? Orchanging its position? Or with navmeshsysgem?...

avatar image AlexReverse tormentoarmagedoom · Aug 31, 2018 at 07:51 PM 0
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Yeah, you are right. I am using rigidbody.addforce.

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Answer by Rynbernsz · Aug 31, 2018 at 09:25 PM

I would think that you could achieve this through States. And when you're attacking, the player would be in a "fighting" state. While in this fighting state, try this:

Rigidbody2D rb2d; rb2d = GetComponent(); rb2d.velocity = new Velocity2(0f, 0f);.

And then switch back to "idle" state or whatever other state after the attackin animation is finished. From the comments, it looks like you're moving a dynamic rigidbody2D; is that correct? ,You could use States and have the rb2d.velocity = new Vector2 (0f, 0f); when the character is in attacking State.

Based on the comments, it looks like this is a dynamic body; is that correct? Have you tried something like this, yet?

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avatar image AlexReverse · Sep 01, 2018 at 06:46 AM 0
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I tried changing the velocity, but I see I did it wrong. I'll try your method, thanks!

avatar image Rynbernsz AlexReverse · Sep 01, 2018 at 01:41 PM 0
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Sure, let me know how it goes!

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