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Question by the Jack · May 01, 2010 at 04:03 AM · prefabcrash

Prefab running once as planned, crashing Unity on second run

I'm trying to instantiate a user-controlled avatar (in this case a simple cube from a prefab).

There must be something wrong with the way my prefab is set up, because my program is working as intended when I drop the necessary scripts onto an existing GameObject cube.

When I run my program once, it works fine with all the scripts triggering as they should. I stop and run again and Unity crashes to desktop.

Here's the code that I think is suspect. Being a novice C# and Unity user, I wouldn't be surprised if I'm doing it wrong, so any help is greatly appreciated.

Thanks in advance.

public class InstantiatePlayer : MonoBehaviour {

public new Transform PlayerBlock;

void Start () { //place movement and behavior scripts onto transform PlayerBlock.gameObject.AddComponent("PlayerMove"); PlayerBlock.gameObject.AddComponent("ColorChangeBehavior"); //put a new moveable cube with behavior script on it at origin point Instantiate(PlayerBlock, new Vector3(0.0f,0.0f,0.0f), Quaternion.identity); }

}

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avatar image spinaljack · May 02, 2010 at 10:14 AM 1
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Did you file a bug report? Attach your script and explain how it can be reproduced and you'll get a reply shortly.

avatar image KHopcraft · May 06, 2010 at 06:30 PM 0
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Ya, like said above, file a report. There is nothing wrong with your code so a bug report is all that can be done. On the bright side, nothing is wrong with your code :D.

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Answer by vivek2012.du · Jul 13, 2011 at 10:17 AM

Use Prefab in your Game Here is the tutorial for that . http://lnkd.in/J6ufVr . Here is demo and code for Prefab instantiate so download and try to undestand i hope u will get the solution ..

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