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Question by hristy01 · Jun 03, 2018 at 09:34 PM · uisceneplayerprefsvariablesdropdown

DropDown in scene 1 to change value in scene 2? Please help!

Hi guys! Hope you are all doing well :) I have been stuck on this for 2 days and am still completely stuck, please help me out if you know how to make this work! I am making a game very similar to Frogger a frog crossing a road the player has to dodge the cars to get to the other side of the road.

Here is what I am trying to do:

I have a game with scene 1 and scene 2; in scene 1 I have a DropDown called "ChooseDif" with 3 difficulty options. In scene 2 I have a CarSpawner object with a spawnDelay variable which controls the speed of the cars.

I need the option "easy" (from DropDown in scene 1) to set spawnDelay (in scene 2) to "0.5", and so for "medium" to "0.3" and "hard" to "0.1"…

I haven’t managed to write any script for the dropdown, however this is the CarSpawner script which creates the variable spawnDelay (and it works):

 public class CarSpawner : MonoBehaviour {
 
     public float spawnDelay = .3f;
 
     public GameObject car;
 
     public Transform[] spawnPoints;
 
     float nextTimeToSpawn = 0f;
 
     void Update ()
     {
         if (nextTimeToSpawn <= Time.time)
         {
             SpawnCar();
             nextTimeToSpawn = Time.time + spawnDelay;
         }
     }
 
     void SpawnCar ()
     {
         int randomIndex = Random.Range(0, spawnPoints.Length);
         Transform spawnPoint = spawnPoints[randomIndex];
 
         Instantiate(car, spawnPoint.position, spawnPoint.rotation);
     }
 
 }




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