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Question by Kyelimepi · Mar 27, 2017 at 09:57 PM · scripting problem

How to disable script from another script until specific animation state has been activated.

I am making a 2D game where when you press the play button on the main menu the background plays an animation and when it finishes playing the animation it moves on to the next. I want to disable the player movement script until the background moves from the first animation to the second.

using System;

using System.Collections;

using System.Collections.Generic;

using UnityEngine;

public class NoMovement : MonoBehaviour

{

 bool Noon;

 public GameObject Player_1;

 Animator anim;

 Animation anima;

 static int idleState = Animator.StringToHash("Idle");

 PlayerOne P1;

 public AnimatorStateInfo currentBaseState { get; private set; }

 // Use this for initialization
 void Start()
 {
     anim = GetComponent<Animator>();
     P1 = GameObject.Find("Player 1").GetComponent<PlayerOne>(); 
 }

 // Update is called once per frame
 void Update()
 {
     if (anima.IsPlaying("BackgroundStill"))
     {
         P1.enabled = true;          
     }
     if (anima.IsPlaying("Background"))
     {
         P1.enabled = false;
     }           
 }
 void FixedUpdate()
 {
     currentBaseState = anim.GetCurrentAnimatorStateInfo(0);

     if (currentBaseState.fullPathHash == idleState)
     {
         Debug.Log("Hello");
     }
 }

}

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