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Question by e-bonneville · Apr 03, 2011 at 01:38 AM · freezefor-loop

Methods to avoid game freezes when working with for loops

If you put a lengthy for loop in your starting function (for example, several for loops being used to generate a map at the start of the game), the game freezes until the for loop(s) is completed. How do I avoid this?

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Answer by Molix · Apr 03, 2011 at 02:10 AM

You could yield for a frame so the rest of the game can update and then resume the work the next frame. You can yield in Start too. e.g.

Instead of:

void Start()
{
  // really long initialization operation
}

You can do:

IEnumerator Start()
{
  for( ... )
  {
    // do a bit of work
    yield return null;  // this yields for 1 frame
  }
}

That is C#; the JavaScript syntax is different (and apparently simpler).

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avatar image e-bonneville · Apr 03, 2011 at 10:50 PM 0
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Ah, that sounds good. Thanks. :)

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