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Question by Gameart1235 · Nov 02, 2014 at 02:10 AM · textureimagescreenshot

CaptureScreenshot to Texture

So I been working on something, and the thing I want is something that let the player can take a screenshot and then show that screenshot on to plane.

Can anyone tell me what I'm doing wrong.

I know this take the screenshot

 Application.CaptureScreenshot("Screenshot.png");

I'm not really sure how to get this next part to work.

 Application.persistentDataPath


I think you can use something like this to put the textures onto the plane, But not really sure.

 tex.ReadPixels(new Rect(0,0,128,128),0,0);
 tex.Apply();
 
 display.material.mainTexture = tex;


Plz help.

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Answer by Nebukam · Nov 02, 2014 at 03:32 AM

Since CaptureScreenshot saves a .png file under Application.persistentDataPath you then need to load the png file to be able to use it as a Texture2D and finally set it as you material texture. Check http://docs.unity3d.com/ScriptReference/WWW.LoadImageIntoTexture.html for more info & example on the procedure :)

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avatar image Gameart1235 · Nov 03, 2014 at 12:41 AM 0
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thank you, I'm going to check it out.

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