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Question by Shbli · Aug 23, 2014 at 02:01 PM · resolutionscreenshotscreensize

Setting custom resolution then take screenshot

Hi,

I need to take a screenshot of my game with 6000x6000, even while the game is paused at this stage, I do not have a monitor that can support this kind of resolution. Is there any possible way to do this through editor script or any other way, it's fine I just want to use that screenshot on my PC, even if it's possible to take that screenshot from the scene window instead of the game window, that won't be a problem for me, the most important thing is that it should be in 6000x6000 res.

Thanks. Bests, Ahmed

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avatar image DeveshPandey · Dec 12, 2017 at 09:38 AM 0
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Here is the nice and time saver plugin to take screenshot from scene camera (in game) in any resolution. https://www.assetstore.unity3d.com/en/#!/content/70134

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Answer by robertbu · Aug 23, 2014 at 02:04 PM

Application.CaptureScreenshot has an option second 'supersize' parameter. For example, if you pass 4 for this parameter, it will generate an image that is 4X taller and 4X wider.

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avatar image Shbli · Aug 24, 2014 at 07:55 AM 0
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Thanks for the quick answer.

this is the document URL for it: http://docs.unity3d.com/ScriptReference/Application.CaptureScreenshot.html

avatar image Shbli · Aug 24, 2014 at 11:52 AM 0
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Sorry, the solution above did result in very slow capture, low quality shaky image, so I found this solution:

http://answers.unity3d.com/questions/22954/how-to-save-a-picture-take-screenshot-from-a-camer.html

The guy code in this URL is a much better option for taking a screenshot from the game main camera.

Anyways, thanks for the hint :)

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Answer by Kamil1064 · Jan 25, 2016 at 05:33 PM

@Shbli It's possible with Renderator :) http://forum.unity3d.com/threads/renderator.381844/

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Answer by educaPix · Apr 18, 2016 at 01:29 PM

@Shbli I had the same problem to take screenshots for iPad Pro (2732×2048).

Taking screenshots from the game main camera was not valid for me as I have Unity UI elements that aren't captured on this way.

Finally I created a really cool solution (playing with the unity Game Window and Application.CaptureScreenshot) that allows to take any size screenshot... and after add a lot of additional features I released it in the Asset Store:

  • Multi Screenshots Suite: https://www.assetstore.unity3d.com/en/#!/content/59542

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Answer by Lucas7CL · Apr 21, 2016 at 04:52 AM

Hi, I am having problems with ScreenShot, it shows only black screen. The weird thing is that I am using same code that works in another project:

if (GUI.Button (new Rect (ancho-2*altoaux, 20, 2*altoaux, altoaux), new GUIContent (controlTexture6))) {

conta=conta+1;

s=conta.ToString();

Application.CaptureScreenshot("/Selfie"+s+".png");

}

The renderer is probably with more work on my new app.... do you think changing resolution may work?

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