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Question by antonio982003 · Mar 27, 2019 at 07:05 PM · iossaveloadscreenshotapp

how to save image in app IOS

Hi, we need your help. We have to save an image captured by device camera in a local gallery and load it in a second time. How transform my image in bytes for save them in a variable and load it?

My code is:

using System; using System.Collections; using System.Collections.Generic; using System.IO; using UnityEngine;

public class RichiamoCamera : MonoBehaviour {

 // Start is called before the first frame update
 void Update()
 {
   
 }

 private void OnMouseOver()
 {
     if (Input.GetMouseButtonDown(0))
     {
         // Don't attempt to use the camera if it is already open
         if (NativeCamera.IsCameraBusy())
             return;
         TakePicture(512);


     }
 }

 private void TakePicture(int maxSize)
 {

     NativeCamera.Permission permission = NativeCamera.TakePicture((path) =>
     {
         Debug.Log("Image path: " + path);
         if (path != null)
         {
             // Create a Texture2D from the captured image
             Texture2D texture = NativeCamera.LoadImageAtPath(path, maxSize);
             if (texture == null)
             {
                 Debug.Log("Couldn't load texture from " + path);
                 return;
             }

             // Assign texture to a temporary quad and destroy it after 5 seconds
             GameObject quad = GameObject.CreatePrimitive(PrimitiveType.Quad);
             quad.transform.position = Camera.main.transform.position + Camera.main.transform.forward * 2.5f;
             quad.transform.forward = Camera.main.transform.forward;
             quad.transform.localScale = new Vector3(1f, texture.height / (float)texture.width, 1f);

             Material material = quad.GetComponent<Renderer>().material;
             if (!material.shader.isSupported) // happens when Standard shader is not included in the build
                 material.shader = Shader.Find("Legacy Shaders/Diffuse");

             material.mainTexture = texture;

             Destroy(quad, 5f);
         }
     }, maxSize);

     Debug.Log("Permission result: " + permission);


 }

}

I need insert the code for save the photo and load it in a this code after transform a screen shot in texture2D.

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