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Question by Eluo · Nov 29, 2016 at 06:17 PM · buildcrashing

Builded scene keeps crashing, in Editor it works

My build keeps crashing with this stack trace from the logs: 0x77799902 (ntdll) RtlInitializeExceptionChain

here is the whole log file: http://hastebin.com/koxogejege.tex

I tried:

  • Deleting the library folder

  • Clearing the occlusion Data & rebaking it,

  • checking that the UI fonts always include the UI font shaders,

  • disabling the prebake collision meshes in the inspector & the GPU skinning.

Other scenes work if i build them. In editor play mode the scene works without warnings and errors. Idk what to do any more. It happens only in my main scene in which i have put multiple weeks worth of work.

Ill be very greatful for any help!

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avatar image Eluo · Nov 29, 2016 at 10:50 PM 0
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I found a solution! After some direction from Ahaz from the Unity dev channel on discord, i started to just disable next to all the gameobjects that i knew werent in the last build that worked succesfully. One by one i renabled the objects that i had grouped and disabled in the hirarchy and tried the build again and again until it worked. I redid this process until i narrowed it down to a bunch of ParticleSystems. There is stil nothing that seems to be wrong with them but disabling them removed the crashing problem.

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