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Windows Build Crashes During Splash Screen - Runs Fine In Editor (2019.1.8fl)
Hi All,
Something that has been stumping me is that the build I'm trying to make refuses to load up the first scene, and instead crashes during the Unity Logo splash screen.
See this link for what happens: [MEDIA=youtube]H6wF2jz23NY[/MEDIA]
Has anyone experienced this before?
Steps leading to problem:
Create a Build
When build runs, during the splash screen the game crashes before a scene is loaded
Task Manager states, for the brief few seconds the game is view able, that it is 'Suspended'
No crash report is being generated, and no reason seems immediately obvious. I'm using the Pixel Perfect Preview package, but I don't see why that should be leading to a crash. Playing the game in the editor runs flawlessly, it is connected to Analytics and I can collect data - the works. Just seems that any Windows x86_64 build won't run past the Unity Logo splash screen.
The game was initially going to be made for WebGL, but nothing is inherently for that platform so I just switched the target platform.
Any help would be much appreciated, and I'm happy to provide anything else to help diagnose the problem.