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Why is the player colliding on sepereate "tiles" box colliders that are all identical and at the exact same y coordinate
Sorry about the horrible phrasing of that title but you can see here that on the left I have multiple "tiles" that are all at identical y heights with box colliders that are identical but somehow the player collides with them and on the right there is one group of those tiles but with one box collider.
My question is, is there any way to fix the colliders on the left so that the player isnt slowed down and collides with them, or is there anyway to merge colliders of common prefabs next to each other without merging that whole group on the left (as i have some other tiles that you can see off to the left that are gray that are supposed to be destroyed on collision with player or enemy)
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