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Question by mitti2000 · Feb 21, 2013 at 08:11 AM · collisioncollidertriggerontriggerenteroncollisionenter

Colliding two GameObjects

Hi there

I have a small beginner problem. In my scene I have a cube with a cube collider attached to it. Said cube is moving towards another cube with a cube collider. For testing purposes I just want the Debug console to give me an ok when the the two collide. So I have folling script:

 function OnCollisionEnter(collision : Collision){
     Debug.Log("ok");
 }

I tried that script on both cubes (not at the same time of course) but I don't get that ok.

I tried working with triggers as well by setting one of the cubes as triggers:

 function OnTriggerEnter (other : Collider) {
     Debug.Log("Ok");
 }

No luck there either. I feel like I tried everything but I don't get the result I expect. Can someone explain me, what I'm doing wrong?

Thanks mitti2000

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Answer by ZenithCode · Feb 21, 2013 at 08:21 AM

Try these 2 changes.

  1. Set Collider to 'Trigger' (Checkbox on collider)

  2. Add a rigidbody on at least 1 of the cubes.

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avatar image mitti2000 · Feb 21, 2013 at 09:03 AM 0
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Thanks for your answer

I just tried that. If I set the trigger on the moving cube, the player, that's standing on it, falls through it. When I add a rigidbody to it, it moves weird because of physics.

Any other ideas?

Thanks, mitti2000

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