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Question by homer_3 · Jan 29, 2012 at 05:26 PM · oncollisionenterboxcolliderspherecollider

OnCollisionEnter won't fire?

I have a player which is using the ThirdPersonController from the 3D platformer tutorial. I've also added a SphereCollider to my player and I added the OnCollisionEnter function to the ThirdPersonController script. Which looks like

 function OnCollisionEnter(collision : Collision)
 {
     print("OnCollisionEnter");
 }

I've also added an empty game object to my scene and attached a Rigidbody and a BoxCollider to it. When my player walks into the empty gameobject's BoxCollider, nothing print out in the debug console.

If I stop the scene and uncheck gravity and start the scene, I can see the BoxCollider start to float up. Now if I run into it, OnCollisionEnter is printed out. I only get this behavior if I uncheck gravity on the Rigidbody before I start the scene. If the scene is already running and I uncheck it, the BoxCollider doesn't start to float up and walking into it produces no output.

Why won't OnCollisionEnter fire with gravity turned on? Also, why does disabling gravity cause the object to float? Shouldn't it stay in place until some force acts on it?

edit: I still can't figure this out. I don't see why 2 colliders can't collide with each other. And for some reason, in this case a collider and rigidbody with a collider attached won't even collide with each other.

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avatar image Hybris · Feb 03, 2012 at 07:25 PM 0
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Try using only a rigidbody or only a collider

avatar image FLASHDENMARK · Feb 03, 2012 at 07:49 PM 0
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Try putting

 if(collision.collider){
      print("sdhfshdfhsdf");
 }

Inside the function.

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Answer by aldonaletto · Feb 03, 2012 at 10:45 PM

This a recurrent problem: OnCollisionEnter events are generated when a rigidbody hits a CharacterController, but not when the character hits the rigidbody (except in some rare occasions). You must use OnControllerColliderHit in the character script (the event isn't sent to the rigidbody script).
NOTE: The "rare occasions" I mentioned are when the rigidbody is already moving and the character hits it - that's why you get OnCollision events when the rigidbody is floating.

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avatar image homer_3 · Feb 04, 2012 at 05:09 PM 0
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Is this working as intended?

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Answer by Artifactx · Feb 03, 2012 at 10:31 PM

Hey you should try adding a rigidbody to your gameObjects and try this:

function OnTriggerEnter (other : Collider) { print("I just hit something"); }

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