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Question by kevinrocks_786 · Dec 24, 2018 at 01:48 AM · spriteunity 2dphotoshopmeter

How many pixels/inches is one meter

When making 2D sprites in Photoshop, what should the image size be for it to equal one meter in Unity?

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Answer by Eno-Khaon · Dec 24, 2018 at 07:13 AM

There's no real answer to that question. You could have a 20-trillion pixel (width, height, etc.) image and treat it as a nanometer.

The real question you should be asking is "How much of the screen do I want my character to take up, and at what screen resolution?"

If your character is intended to stand 1/16 of the screen's height at 1920x1080 resolution, then your character would be roughly 67.5 pixels tall.

Let's say we round that to an even 64 pixels for texture efficiency and mathematical analysis.

Aside from that, we can approximate that a character 6 feet tall stands ~1.829 meters tall

Taken one step further by this metric, this means that your camera's screen height would be roughly 30 meters.

 1080 / 64 = 16.875
 1.829 * 16.875 = ~30.864


So, again, there's really no specific answer to this question. This is something you can only truly figure out for yourself.

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