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               Question by 
               MateusLog · Mar 21, 2015 at 06:45 PM · 
                progress-bardecreaseminuteshealth barhealth  
              
 
              progress bar
I would like to make it descends from the top down but he's only decendo to right to left someone help me?
 #pragma strict
 
 var tamanhovida : Vector2 = new Vector2(10, 40);
 var tamanhofome : Vector2 = new Vector2(10, 40);
 var tamanhosede : Vector2 = new Vector2(10, 40);
 
 var skin : GUISkin;
 
 var vida : Vector2 = new Vector2(20, 20);
 var barravida : float = 1;
 var vidacheia : Texture2D;
 var vidavazia : Texture2D;
 
 var fome : Vector2 = new Vector2(20, 60);
 var barrafome : float = 1;
 var fomecheia : Texture2D;
 var fomevazia : Texture2D;
 
 var sede : Vector2 = new Vector2(50, 200);
 var barrasede : float = 1;
 var sedevazia : Texture2D;
 var sedecheia : Texture2D;
 
 var ReducaoVida : int = 150;
 var ReducaoFome : int = 150;
 var ReducaoSede : int = 100;
 
 function Start () {
 
 }
 
 function Update () {
 if(barrafome <= 0 && (barrasede <= 0)){
 barravida -= Time.deltaTime / ReducaoVida * 2;
 }
 else
 {
 if(barrafome <= 0 || barrasede <= 0){
 barravida -= Time.deltaTime / ReducaoVida;
 }
 }
 
 if(barrafome >= 0){
 barrafome -= Time.deltaTime / ReducaoFome;
 }
     
 if(barrafome <= 0){
 barrafome = 0;
 }
     
 if(barrafome >= 1){
 barrafome = 1;
 }
 
 if(barrasede >= 0){
 barrasede -= Time.deltaTime / ReducaoSede;
 }
     
 if(barrasede <= 0){
 barrasede = 0;
 }
     
 if(barrasede >= 1){
 barrasede = 1;
 }
 }
 
 function OnGUI(){
 GUI.skin = skin;
 
 GUI.BeginGroup(new Rect (vida.x, vida.y, tamanhovida.x, tamanhovida.y));
 GUI.Box(Rect(0, 0, tamanhovida.x, tamanhovida.y), vidavazia);
 
 GUI.BeginGroup(new Rect (0, 0, tamanhovida.x * barravida, tamanhovida.y));
 GUI.Box(Rect(0, 0, tamanhovida.x, tamanhovida.y), vidacheia);
 
 GUI.EndGroup();
 GUI.EndGroup();
 
 GUI.BeginGroup(new Rect (fome.x, fome.y, tamanhofome.x, tamanhofome.y));
 GUI.Box(Rect(0, 0, tamanhofome.x, tamanhofome.y), fomevazia);
     
 GUI.BeginGroup(new Rect (0, 0, tamanhofome.x * barrafome, tamanhofome.y));
 GUI.Box(Rect(0, 0, tamanhofome.x, tamanhofome.y), fomecheia);
     
 GUI.EndGroup();
 GUI.EndGroup();
 
 GUI.BeginGroup(new Rect (sede.x, sede.y, tamanhosede.x, tamanhosede.y));
 GUI.Box(Rect(0, 0, tamanhosede.x, tamanhosede.y), sedevazia);
     
 GUI.BeginGroup(new Rect (0, 0, tamanhosede.x * barrasede, tamanhosede.y));
 GUI.Box(Rect(0, 0, tamanhosede.x, tamanhosede.y), sedecheia);
 
 GUI.EndGroup();
 GUI.EndGroup();
 
 }
               Comment
              
 
               
              Answer by Kiwasi · Mar 21, 2015 at 06:46 PM
Considered using a slider in the Unity UI tools? This makes the job trivial.
Your answer
 
 
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