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Question by Nahoyman78 · Apr 22, 2012 at 11:57 AM · c#rpgstatsxp

Getting XP when dies Help

Hello! :) I have 2 Scripts. One for the "Stats" and one for "The Enemy". I want so when an Enemy Dies It Gives XP to the Player. How can i do that? Any Ideas? :)

SCRIPT:

using UnityEngine; using System.Collections;

public class EnemyHealth : MonoBehaviour { public int maxHealth; public int curHealth; public int GiveXP; public GameObject destroy;

 // Use this for initialization
 void Start () {

 }
 
 // Update is called once per frame
 void Update () {
     AddjustCurrentHealth(0);
 }
 
 public void AddjustCurrentHealth(int adj) {
     curHealth += adj;
     
     if(curHealth <= 0)
         Die();
     
     if(curHealth > maxHealth)
         curHealth = maxHealth;
     
     if(maxHealth < 1)
         maxHealth = 1;
     
 }
 
 public void Die () {
     curHealth = 0;
     Destroy(destroy);
 }

}

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avatar image Nahoyman78 · Apr 22, 2012 at 12:10 PM 0
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Please any ideas? :)

avatar image asafsitner · Apr 22, 2012 at 12:20 PM 0
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Presu$$anonymous$$g your player has an XP field or property, you can hold a reference to the player in the enemy's script and add XP directly or by calling a method on the player.

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Answer by Nahoyman78 · Apr 22, 2012 at 12:30 PM

I Tried This way:

using UnityEngine; using System.Collections;

public class EnemyHealth : MonoBehaviour { public int maxHealth; public int curHealth; public int giveXP; public GameObject destroy;

 // Use this for initialization
 void Start () {

 }
 
 // Update is called once per frame
 void Update () {
     AddjustCurrentHealth(0);
 }
 
 public void AddjustCurrentHealth(int adj) {
     curHealth += adj;
     
     if(curHealth <= 0)
         Die();
     
     if(curHealth > maxHealth)
         curHealth = maxHealth;
     
     if(maxHealth < 1)
         maxHealth = 1;
     
 }
 
 public void Die () {
     curHealth = 0;
     Destroy(destroy);
     Stats st = (Stats)GetComponent("Stats");
     st.XP += giveXP;
 }

}

Any Ideas on this Problem?

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avatar image Nahoyman78 · Apr 22, 2012 at 12:44 PM 0
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Please :)?

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