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Question by markdolan2203 · Nov 16, 2019 at 08:59 PM · scene-loadingdelayscene-switching

,delay after dying and going back to main menu (new scene)

i want a delay after dying and then change scene

this is my game manager script

using UnityEngine; using UnityEngine.SceneManagement; public class gamemanager : MonoBehaviour {

 bool gamehasended = false;


 public float restartdelay = 1f;

 public void endgame ()
 {
     if (gamehasended == false)
     {
         gamehasended = true;
         Debug.Log("GAME OVER");
         Invoke("restart", restartdelay);
     }

     
 }


 void restart()
 {
     SceneManager.LoadScene(SceneManager.GetActiveScene().name);
 }
 

},i want to die in the game and then wait a second or so and then change scene

this is my gamemanager script

using UnityEngine; using UnityEngine.SceneManagement; public class gamemanager : MonoBehaviour {

 bool gamehasended = false;


 public float restartdelay = 1f;

 public void endgame ()
 {
     if (gamehasended == false)
     {
         gamehasended = true;
         Debug.Log("GAME OVER");
         Invoke("restart", restartdelay);
     }

     
 }


 void restart()
 {
     SceneManager.LoadScene(SceneManager.GetActiveScene().name);
 }
 

}

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avatar image Hellium · Nov 16, 2019 at 04:03 PM 0
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And? What is your question exactly? What problem are you facing? Is Debug.Log called?

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