Game build often crashes when switching scenes
Backstory
Hi, I have been working on my Mario game in Unity 2018.2.15b up until now. If you are wondering why, its because the ones above 2018.2 seem to be broken, as in character animation. (At least from my experience.). So to the point. Yesterday, i upgraded my project to Unity 2019.1, and of course got tons of errors about text mesh pro and stuff, the package manager wasnt avaible and just the usual when upgrading unity versions.
The Point
Somehow in some way, i get it working. So i spent another 8 hours of work on the game, and i build it, im happy that its done. A friend playtests it, and not too soon after playing, he encounters a crash for no apparent reason. The thing is, the game seems to be constantly crashing. Basically, whenever a new scene is loaded, it looks like there is about a 80% chance the game will crash. I have no idea why it does that, if its because i upgraded, and if so then that is deep trouble because downgrading, that is not an option.
Crash Logs
error.log: https://pastebin.com/cvPpEFwe
Player.log: https://pastebin.com/VWkPna4T
Any help appreciated!
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