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Question by havoc eyes · Jan 17, 2014 at 03:50 AM · physicswindowsframeratestutter

Physics stutter in windows build

Hi everyone. I am currently working on a project in Unity on my iMac that uses physics heavily for fast moving objects. I recently put Windows 8 on the same iMac through bootcamp to test the game there too. Upon building and running the game in Windows (with the exact same settings as the Mac build) I noticed that the objects in the game have a visible stutter when they move. It almost looks like how rigidbodies move when the interpolate settings is off (though it is on for these objects). I have checked the framerate and it is running at a solid 60fps so I'm pretty sure it is the physics. I don't have this problem with the Mac build at all.

I guessed it might be a problem with the nvidia settings in Windows, but after playing around with them all, nothing seemed to fix it.

Has anybody come across this before?

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avatar image ozku · Jan 17, 2014 at 06:59 AM 0
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Physics Iteration Count would be my answer but if it works on mac but won't work on windows... It is really weird because it happens in build. I still would recommend Physics Iteration Count but it might not work.

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