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Question by Althaen · Nov 20, 2012 at 12:26 AM · rendervsync

Screen "rippling" problem

When running my game I can see "ripples" that travel up the screen and it is extremely annoying. The game runs at 65FPS and I have turned VSync on but I still get the same issue.

Is there anything in particular that causes this issue?

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Answer by kevinf63 · Jul 21, 2013 at 07:09 PM

Screen tearing is only truly seen when VSync is...

  1. Not on at all.

  2. Not working correctly.

What refresh rate does your monitor output at? If you are on Windows find the screen resolution section under control panel and tell me what it is, because normally if your application is VSynced, it would be capped around 60-62 frames on a 60Hz monitor.

Make doubly sure that VSync is enabled by checking under the quality settings for "Vsync Count". and you're playing through the compiled executable version of your game/application, not the Unity editor. Vsync only ever works correctly when played in a dedicated full-screen mode, not windowed.

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