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Unity Forcing On Vsync (Oculus Rift)
Hi everyone
I am currently building a project for the oculus rift and Have come in to a issue. The oculus wants a FPS of 75+ where at the moment I am being forced to 60 FPS due to VSync. In the Quality Settings I have turned it off, but eveytime I press play, or build it, in enables VSync. (I know the game can run on more frames since you can disable vsync in playmode)
I have tryed looking at this thread : http://www.reddit.com/r/oculus/comments/28cqk0/patch_tool_to_force_vsync_off_in_any_rift_app/ but to no luck as his "patch" didnt work with my unity work.
I would be very greatful if somebody could help me with this issue.
Thanks
Max
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