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GFX.WaitForPresent even when Vsync is disabled! takes up 96%
I know that GFX.WaitForPresent is NOT a bug just something that happens because of Vsync. I have vsync set as Don't count in the quality settings, but in the profiler it says "GFX.WaitForPresent" is taking up 96.2%. EVEN WHEN THE SCENE IS EMPTY APART FROM A MAIN CAMERA. this is really annoying me, does anyone know a solution? Every single forum says to disable the vsync, and This does NOT work for me! :(
Lol got abit triggered here xD
Lets just say that previously i was on 500 fps lol and it suddenly dropped to 39-40 fps
$$anonymous$$y graphics card is- NVIDIA GeForce GTX 860$$anonymous$$ 16 GB RA$$anonymous$$
16bit Operating system x64 based processor
I though the WaitForPresent only runs when your scene has completed rendering for that frame. The higher the number is, the less time your code is using per frame (it's a good thing to have a high number here).
I saw you mentioned in a comment that your FPS dropped: this is to be expected when profiling, since a bunch of additional work needs to be done. Perhaps some additional details on how/when the FPS does and doesn't drop would be useful.
Haha, Thanks! Turns out I had to open it in windows vista compatability mode and it worked (Weird) xD