Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Jungle · May 20, 2014 at 01:26 PM · performanceframerateperformance optimizationframes per second

Massive framerate drop

Hi everyone, working on a game at the moment and having some performance issues, I'm working on a simple scene (2-5 animated characters, a few trees, and some static meshes, 1 baked directional light ... and I'm getting about 15-20 fps in a build.

I tried turning off everything in the scene to see how fast an empty scene would run and i'm getting roughly 900fps, as soon i add back in just the terrain (not even lit) the frame rate drops to around 70-80fps.

Considering it is just 1 simple terrain and fairly low res at that, this seem like an unreasonable amount of framerate loss ... leaving me just 15 - 20 frames to play with (aiming for 60fps preferably but 30 would suffice i guess) for every other asset in the scene not to mention logic and effects.

Anyone have any ideas as to what may be causing this or perhaps experienced something similar ??

Cheers

Comment
Add comment · Show 5
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image KingMatthew · May 20, 2014 at 01:45 PM 0
Share

$$anonymous$$aybe your Cameras render distance is really far. Try shortening it. Do you have any errors? Another thing, I had this error once with a GUI setup and whenever I played my game my FPS dropped to around 20-30.

avatar image stevethorne · May 20, 2014 at 02:20 PM 0
Share

have you tried checking the profiler?

avatar image Gruffy · May 20, 2014 at 02:38 PM 0
Share

Depending on what platform you are ai$$anonymous$$g for, as something to keep in $$anonymous$$d.... Can you give us a run down of your Terrain Settings. Just a screenshot that shows us the data values found under the "COG" icon of your terrain object in the inspector.

An image of your terrain at runtime might be good too bud.

With these we can establish if you have some settings too high, like detail draw distance for trees and grass etc.... These may have been configured to drink the framerate juice depending on any values set at the high end. ...So that`s a good place to start getting to the bottom of this imho

Hope that helps somewhat bud Take care. Gruffy

avatar image Jungle · May 20, 2014 at 10:22 PM 0
Share

Thanks guys I'll check out these suggestions after work today ... also @stevethorne, don't ask me why but when I have the profiler running it actually almost doubles the framerate then when I close it the framerate slows down to whatever it was before profiling, found that kinda weird

avatar image Gruffy · May 22, 2014 at 12:04 PM 0
Share

@Jungle, could you please divulge the system specs you are devving Unity/working on. I ask because it may simply be you dont have enough juice to contend with demand, alongside maybe other programs running simultaneously ? Photoshop, NDo, DDo, Blender, NVidia Tools, DAW, Visual Studio IDE (an example of things I run simultaneously with Unity 3D, often ) all can inflict processing power demands that could be just tipping your specs over. This is a bit of a stab in the dark, but I know a few who dev on mid spec laptops and they often end up frustrating at slow down, bottlenecks and the like due to sudden increase in CPU demands because their project went from simple-ish/perhaps prototype, to an implementation and found major issues with their performance results. Like I said, a shot in the dark, I`m sure your specs are fine/good/acceptable etc !

Take care bud and thanks for reading gruffy

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

22 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Frame Rate acting weird. Performance issue? Mobile 2d game 0 Answers

Empty scene @ 60fps vs City Scene @140fps... ????? 0 Answers

Performance/framerate issue 0 Answers

How to calculate an accurate frame duration? 0 Answers

Animation of terrain causes drastic performance drop (fps) 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges