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Question by Lell · Dec 26, 2013 at 03:44 PM · animationloop

Problem with continuous animation on instanced object

Hello! I'm having a problem with the animations of the helicopters of my game. The helicopters are all instancies of a prefab. They have two animations: one for the take off, and one for the rotation of the rotors. The take-off animation must play once, while the rotors animation must play continuously. As you can see in this video, the problem is that the first instanciated helicopter plays both the animations once, so the rotors stop after the first rotation. https://www.youtube.com/watch?v=9xhGrdTw6aw

Here is the code that I use: For the creation of each helicopter:

var newUnit : GameObject = Instantiate(units[unit_type], cell.transform.position, Quaternion.Euler(new_unit_rotation));

for the animations:

var scene_heli = GameObject.FindGameObjectsWithTag("heli"); //creates array with helis for(heli in scene_heli){ //for each heli in scene, set the loop type and play animation heli.animation.GetClip("rotazione_rotori").wrapMode = WrapMode.Loop;

heli.animation.Blend("rotazione_rotori");

 heli.animation.GetClip("decollo").wrapMode = WrapMode.Once;

heli.animation.Blend("decollo");

 }

The very strange thing is that all other helicopeters work fine, while the first never works. Can someone give me a solution? Is mine the correct way to start those animations?

Thanks!

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avatar image Benproductions1 · Dec 28, 2013 at 12:17 PM 0
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Please refrain from bumping your question unless it's at least more than a month old. There are unanswered questions from 09 still here so just get in line and be patient :)

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