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Question by Quickz · Oct 29, 2020 at 11:33 AM · buildwebglwindowsprofiler

Why does Unity Windows build use up more memory than WebGL?

Out of curiosity I tested out the Unity Profiler on a blank WebGL and Windows build (No scripts or additional objects, just an empty scene with a camera). And I noticed that Windows build consumes significantly more memory than it's WebGL counterpart. I would normally expect the opposite, having the desktop version consume less than the one on the web.

What is the reason behind the increased memory usage?

Extra details:

Unity version: 2019.4.8f1
Operating system: Windows 10
Browser: Google Chrome 86.0.4240.75

Here's a screenshot of the profiler for a reference:

https://i.imgur.com/WRyPZQM.png

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