Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by fct509 · Dec 04, 2020 at 04:56 AM · renderingprogrammingprofiler

How do I get the GPU Rendering Time of a Frame?

All I want to know is how long it took the GPU to render a given frame. That's it. I know that Unity has API code for this. I've seen the class definition for that code. UnityEditor.Profiling.HierarchyFrameDataView.frameGpuTimeMs

What I don't know is: How do I get my hands on an instance of the HierarchyFrameDataView that contains this one piece of information? The only think I need is a float (or double) that tells me how long it took the GPU to render the previous frame, within my own code. Not the UI. Not the full blown profiler tool. Just within my own code.

I would rather use FrameTimingManager, but that piece of s**t doesn't work on Windows Platforms.

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Llama_w_2Ls · Dec 04, 2020 at 06:58 AM 0
Share

Time.DeltaTime is the time taken for each frame to render. Is that what you wanted? @fct509

avatar image fct509 Llama_w_2Ls · Dec 04, 2020 at 07:47 PM 0
Share

Time.DeltaTime is the total time between two consecutive frames. I'm not looking for how long it was since the last frame, I'm looking for how much time the GPU and ONLY the GPU spent on the last frame.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by sacredgeometry · Dec 05, 2020 at 12:06 AM

Just saw you didnt want to use the profiler so you can time the difference between the LateUpdate call and the OnDrawGizmo one I guess

here are the lifecycle events:


https://docs.unity3d.com/Manual/ExecutionOrder.html

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image fct509 · Dec 05, 2020 at 04:57 AM 0
Share

I'd be ok with using the Profiler's API if it were better documented. I'm not 100% sure, but I think the stats pop-up in the Game View Window is getting the GPU Rendering Time from the Profiler's API. The client just wants the GPU Rendering Time thrown into a log file. Also, when I say GPU Rendering Time, I mean GPU Rendering Time. Using the time between LateUpdate and OnDrawGizmo doesn't work because the object culling (along with some other things) are done on the CPU. Giving one component a very late priority and using it to grab the current time in the LateUpdate, and getting the current time in the OnDrawGizmo on a component with a very early priority would get me closer than the deltaTime (which may or may not be scaled).

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

182 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

Why does the app run fluent in the editor but lags when it's built? 2 Answers

IOS Unity 5 spike in "RenderShadowMap 1 Answer

Massive fps drop when laptop plugged in 0 Answers

Negative Render Time for iPhone Internal Profiler 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges