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IOS remote profiling
Hey guys, Recently, I've been building my game automatically using gitlab pipeline. The builds are stored on a server but I can install them like you would on the app store. However, I'm having issue connecting to the remote profiler this way. Android is working fine as I can use ADB to create the tunnel Unity will be using for my app. I want to do the exact same thing on IOS so I don't have to use XCode to build the game directly on the device. Is it possible or do I have to use this method?
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