Shadows not the same in editor game tap, and the game build! Bug?
I'm having a big problem with my shadows in my 3D unity game. Whenever i try to "build and run" my game, the shadows are different from when i'm playing the game in the unity game tap. I have tried to change the quality settings, change the rendering, and whenever i change something with my directional light (only light source in the game) it doesn't change when i build the game. I'm not sure if it's a bug, but i'm not able to find any other with the same issue as me.
Below i have taken some screenshots of my problem, together with some pictures of my camera, quality settings and the light source. (BTW i'm using unity version 5.6.0f3)
This is a screenshot from my game tap when playing my game. Focus on the lighting and the shadows on the floor (this is the intended lighting)
This picture is from the game build, and has totally different lighting (not intended)
Below is the pictures of my quality settings and the camera inspector
I hope someone can help me, and thanks in advance