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Question by fvde · Jul 11, 2017 at 12:17 PM · networkingmultiplayerserverwebrequesthttp

Best cross platform Http Library?

I'm building a multiplayer game with a custom Java Spring Boot backend. Unity will be the frontend client to this application in order to be able to ship the game to all major platforms.

In order to achieve this I need a rock solid Http Library to communicate (primarily RESTful) from Unity to my Web Server.

Some options would be

  • UnityWebRequest

  • Www class

  • C# Http

But there may be others I'm not even aware of - which solution would be the most feature complete and would work the best on all major platforms?

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Answer by toddisarockstar · Jul 11, 2017 at 03:06 PM

for a http server, Unity's WWW class is simple and great for request/responce from your server. Also, Dont forget about unitys WWWform. it makes things a bit easier if your game needs to upload bigger files. There is a differnt API for it. lhttps://docs.unity3d.com/ScriptReference/WWWForm.html

unless you are doing something uniquely complex or on a TCP level. I wouldn't think you would need the C# libraries. Unity covers all the basics.

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avatar image fvde · Jul 11, 2017 at 03:24 PM 0
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Wasn't Unity www more or less deprecated in favor of UnityWebRequest? What about portability as well? I haven't seen any info regarding console.

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