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Question by moscas99 · Oct 16, 2016 at 06:13 PM · runtimesize

Instatiating and Copying Prefabs

When I instantiate through code or copy a prefab like 100 times along a large 2D scene, they all are not shown on the screen but are still making the game grow in size in Megabytes. That is the way I understand it works, but I would like to know if maybe that is not true, maybe when I copy a prefab (even if they are shown in the hierarchy) the copy does not make the game bigger, maybe it only copies the prefab at runtime to use in the RAM for what the camera sees. Can anybody clear my doubt?

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