Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Colorfusion · Jul 11, 2011 at 10:00 AM · camerachangemaskculling

Changing camera with different culling mask

Hello, I need help with changing camera, I am building a function, that when I hold down or click on a keyboard key (like Tab), the camera changes to the second camera, which contains another set of Culling Mask. I'm using the FIrst Person Controller from the Standard Assets as I'm not very familiar with building FPS movement scripts (Walking, Running, Jumping) yet.

So far I tried attaching another camera to the First Person Controller with the alternate Culling Mask, when I click on the key, the camera changes. But the problem is the movement is having problems, like the horizontal movement for the character is being reversed (pressing left goes to the right and vice versa).

Is there any code to allow the changing of camera but still following the previous camera's position? Or is there any code to enable or disable culling mask for specific layers?

Thanks in advance

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by Paulius-Liekis · Jul 11, 2011 at 12:22 PM

Do one of the following:

  1. Combine layer indices: http://answers.unity3d.com/questions/30843/how-to-compute-camera-culling-mask-via-script-to-s.html

  2. (1 << LayerMask.NameToLayer("YourLayerName1")) | (1 << LayerMask.NameToLayer("YourLayerName2")) | ...

  3. Define layerMask variable and set it from inspector (http://unity3d.com/support/documentation/ScriptReference/LayerMask.html)

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Colorfusion · Jul 11, 2011 at 01:39 PM 0
Share

I created 2 seperate Layer$$anonymous$$ask with contains 2 different culling mask value and assign it to the main camera's cullingmask and it works, thanks a lot :D

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Changing Camera Culling Mask in Script *Javascript* 0 Answers

Turn Off/on culling mask by script? 2 Answers

How do I get my camera to render 2 culling masks in scripts? 2 Answers

Camera Culling Mask not working as expected? 1 Answer

throwing a ball camera position changes 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges