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Question by SebastianToro · May 23, 2013 at 03:44 PM · modelmesh renderertransparent shaderdouble-sided

Certain polygons of model rendered differently

Hello,

I have a 2 sided plane (sort of like a very thin box) to which I apply two different shaders (one at a time). The first one is a regular defuse shader that renders 2 sides. Next is the plane with the mentioned shader:

alt text

The second one is a “Double sided-transparent shader” which renders with problems and I have no idea of why this is happening. Here is the code of the shader:

 Shader "Custom/DoubleSidedTransparent" {
     Properties {
       _Color ("Main Color", Color) = (1,1,1,1)
       _SpecColor ("Spec Color", Color) = (1,1,1,0)
       _Emission ("Emmisive Color", Color) = (0,0,0,0)
       _Shininess ("Shininess", Range (0.1, 1)) = 0.7
       _MainTex ("Base (RGB) Trans. (Alpha)", 2D) = "white" { }
     }
  
     Category {
       ZWrite Off
       Cull Off
       Alphatest Greater 0
       Tags {Queue=Transparent}
       Blend SrcAlpha OneMinusSrcAlpha 
       SubShader {
        Material {
            Diffuse [_Color]
            Ambient [_Color]
            Shininess [_Shininess]
            Specular [_SpecColor]
            Emission [_Emission]   
        }
        Pass {
            Lighting On
            SeparateSpecular On
            SetTexture [_MainTex] {
               constantColor [_Color]
               Combine texture * primary DOUBLE, texture * constant 
            } 
        }
       } 
     }
 }

Next is an image of the plane with this transparent shader applied:

alt text

You can see in the picture certain polygons that are not rendered correctly. If it’s possible could you tell me why is this happening? I'll attach the plane model in a 3ds format in a comment since I can't add more than 2 attachments. Thanks in advance.

plane with 2 sides model.png (18.7 kB)
shader 2 sides transparent.png (19.7 kB)
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