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Question by
gbkeanu · Jul 29, 2011 at 07:41 AM ·
double-sided
Double-sided plane with texture on Unity 3.4
How Can I Use double-sided plane with texture on Unity 3.4??
I tried to Use "Cull Off",but it's useless.
Please Help!!Thanks!!
Comment
I don't think there is anything to this that is specific to Unity 3.4.
Answer by Waz · Jul 29, 2011 at 08:46 AM
Cull off in a shader works fine for unlit shaders. For lit shaders, you have to invert the normals. You'll get better performance just doubling the geometry and flipping the normals on one copy.
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