Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by qJake · Sep 11, 2010 at 09:50 PM · androidloadlevelasync

AsyncOperation.progress still broken?

Doing a bit of research, it would seem that the AsyncOperation.progress value is either always 0 or 1, but never a decimal like it's supposed to be. Many people have reported this problem from Unity 2.6.

So my question is, has this been fixed as of Unity 3.0? I'd like to display a progress bar for loading my level asynchronously, but if this bug still exists I really don't see how that's possible.

I don't know if this makes a difference or not, but I'm building and running this on the Android platform using Unity 3.0b7. If anyone else could try an Async operation and check the value of ".progress" for me, let me know if it gives you a decimal or just 0/1.

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image thorbrian · Apr 29, 2011 at 11:14 PM 0
Share

definitely still broken when using Application.LoadLevelAsync, all the way through Unity 3.3

4 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by ikriz · Nov 16, 2010 at 02:26 PM

I managed to get a 0.9 out of it by updating the progress float in the OnGUI function. I've submitted a bug and hope that this will get solved. The only values i've managed to get are 0, 1 and 0.9

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by ptdnet · Nov 02, 2011 at 05:03 PM

it's always 0 or 0.9 for me. tested in editor, iPhone, and iPad.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by raphael.du · Mar 09, 2012 at 10:38 AM

I had the same problem with progress being only 0 or 1. This was solved by 3.5.0 release on 02/14/12.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by MESSI007 · Feb 12, 2017 at 09:11 AM

the solution for the runtime update of the % of the progress bar , is to upadate it in the void OnGUI() function , and it works fine in Android ,but it still stop a little time in 0.9 , any help for the 0.9 progress ?

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Game freeze while I click Gui texture loadlevel to change scene 0 Answers

Loading Level Async without switching the level immediately 5 Answers

OpenIAB - billing plugin. It works only once! need HELP! 1 Answer

Preloading scene issue 0 Answers

Unity 3 Android license question 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges