Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
13 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by justinenayat · Oct 14, 2021 at 03:14 AM · childrenapileaderboardleaderboardsrequest

PlayFab: Getting player title data with leaderboard?

I have a player title data key I want to get as I get the leaderboard data. Right now, all the leaderboard stuff works, and I can print the data key values, but I'm not sure how to apply those values to the instantiated leaderboard entry prefabs, as they are instantiated within the "OnLeaderboardTimeTrialsGet" and not the "SendOtherPlayersEquippedShip".

     void OnLeaderboardTimeTrialsGet(GetLeaderboardResult result)
     {
     foreach (var item in result.Leaderboard)
             {
                 GameObject newGo = Instantiate(ttPrefab, ttParent);
     
                 //Changing text of the "ttPrefab" to show display name, score, etc
     
                 string playerId = item.PlayFabId;
     
                 GetOtherUserShipTTEntry(playerId);
             {
     }
         public void GetOtherUserShipTTEntry(string id)
         {
             PlayFabClientAPI.GetUserData(new GetUserDataRequest()
             {
                 PlayFabId = id,
                 Keys = null
             }, result =>
             {
                 foreach (var item in result.Data)
                 {
                     int shipEntry = 0;
                     if (result.Data != null)
                     {
                         shipEntry = int.Parse(result.Data["Ship"].Value);
                     }
                     else
                     {
                         shipEntry = 0;
                     }
                     SendOtherPlayersEquippedShip(shipEntry + 6);
                     Debug.Log(shipEntry);
                 }
             }, error => { });
         }
     
         public void SendOtherPlayersEquippedShip(int entry)
         {
             foreach (var child in ttParent)
             {
                 GameObject shipImage = child as GameObject;
                 if (entry == null)
                     entry = 0;
                 GameObject shipChild = shipImage.transform.GetChild(entry).gameObject;
                 shipChild.SetActive(true);
             }
         }

The ttPrefab is a UI gameobject with 3 text children for name, score, and position. It also has images of ships I want to display based on what the player title data key returned. Right now I get the:


NullReferenceException: Object reference not set to an instance of an object


error, which makes sense. I'm just not sure how to fix it.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

126 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How can I load every score from the leaderboard? 0 Answers

Is there any way to delete the Steamworks leaderboard? 1 Answer

Google Play Games Services- Leaderboard Problem 0 Answers

Prevous score value for leaderboard in GameCenter 0 Answers

Leaderboard LogIn() method not returning success/failure 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges