Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Adamagocs · Jul 04, 2011 at 02:00 PM · texturemeshuvnormalstriangles

Strange issue with generated mesh

Hello,

I generated a mesh with script. It's build up from "plane paltforms" with different rotations connetcted to each other. So my issue is that the texture appear only on the first triangle on every platform and the other is invisible but if I check them upside down the other triangle appears with texture and the other is invisible. (I did nothing with uv and normals because I don't understand it maybe that's the problem)

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
1

Answer by Waz · Jul 04, 2011 at 02:09 PM

If you set no uv you will not have any texture.

Your invisible triangle is probably facing away from the camera. That is, it's normal is facing the wrong way. If you reverse the order of vertices in the triangle, it will face the other way.

So yes, as you anticipated, you can't ignore uv and normals.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Adamagocs · Jul 04, 2011 at 02:41 PM 0
Share

Thanks, I changed the order of the index in the triangles and now they are faceing to the right way. Now I got no idea how to set the uvs to scretch the texture on the entrie mesh. Can you help?

avatar image Waz · Jul 04, 2011 at 10:22 PM 0
Share

UV are each just a 2D point on the texture, from (0,0) to (1,1).

avatar image
1

Answer by Graham-Dunnett · Jul 04, 2011 at 02:09 PM

Sounds like your triangles are not facing the same way. My guess is that one triangle has the vertices listed clockwise, and the other has them listed anti-clockwise. I don't recall which way is correct.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Assigning UV Map to model at runtime 0 Answers

Same material renders differently on a mesh generated from script and normal cubes. 1 Answer

issues with mobile build 0 Answers

Does Unity support multi-tile texture workflows? 0 Answers

Automatic mesh combine and texture atlasing 4 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges